Take Control
Overcoming fear and anxiety through a two-minute VR experience empowers students
to practice self-awareness and self control.

Learn Control

SELENA VR teaches the individual how to control anxiety by focusing on that which you control; your breathing and your self-talk. If the only aspect of your life that you control is your breathing but you focus intensely on it and talk positively to yourself, then you will experience the feeling of control and your anxiety will drop. It doesn’t matter how much you control, it matters what you focus on. SELENA VR helps to harness that focus and enable “muscle memory”.

Train your Body

Practice SELENA VR for two minutes each day! This will enable you to strengthen your muscle memory so that as soon as anxiety arrives, you become aware of it, immediately focus on your breathing and self-talk to lower anxiety. Training your body provides for physical strength, and training your mind with SELENA VR provides for mental and emotional strength and resilience.


There were two students who initially did not want to try the VR game, and they needed time to observe others. This is where I also saw the group mentality come into play. I don’t think these two students would have tried the game so easily had they not witnessed others, not only engaging with it, but also really enjoying it. I feel that seeing others have fun with it allowed them to shift their perspectives. Their thoughts about the game went from “This is new. This is scary. I can’t do this. What if I get worried?” to “They seem to be having fun. Maybe it’s not so bad. I can give it a try.” Social psychology is such a fascinating field, and I think we got a glimpse into that last week. This shift in their thinking was huge, as we know anxiety comes from not the actual event, but rather our perceptions about the event. We place meaning on what’s happening around us. Change our thoughts, change our reality and emotions. The same student did continue to struggle with some fear once she was in the VR realm. She did not want to step off the platform, and her self-talk was “I can’t do this. This is too scary.” With additional time to practice positive self-talk, as well as additional exposure to the game, she was running across that platform by the end of our time together. You also did a great job prompting and reinforcing the self-talk that was in the VR. The things that we say become our truths, and so the more we hear/say something, the more likely we are conditioned to believe it. I can see this working well in individual therapy sessions as well, with the therapist there to prompt coping skills, reinforce positive self talk and monitor levels of anxiety. I truly believe that you are on to something great here. What a powerful way to incorporate exposure therapy into a clinical and school setting. The evidence supports exposure therapy as an effective treatment for anxiety. However, it can prove challenging to find ways to incorporate that into therapy, without more intensive treatment, such as inpatient. This VR experience will allow counselors to teach coping skills in a fun, interactive way that meets children at their developmental level, while also keeping up with the current trends. Simply Amazing!

Renee Koutras,
School Counselor, 504 Coordinator, LMHC, MPH

To request information on how to deploy this to your school, provide information here:

VR Form

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